Historical Timeline
- 1440- Printing Press
- 1837- Telegraph, Samuel Morris
- 1880/90’s - Radio, Tessler and Marconia
- 1920’s- Television in the rich home, explosion in 1950’s
- no singular inventor, Philo Farnsworth (1925)
- Computer/Internet Technology (word computer used to mean accountant)
- Sputnik (1957)
- Contemporary Computer (1946)- Binary Code System
- Hard Drive Computer (1972)- IBM and HP patents
- First email communication (1972)
- Commodity Internet, T1- Underground lines, actual infrastructure that we use, to defend against Atomic bomb attacks, stationed in major cities to keep communication open after disaster
December Reading
- Bottom line: Internet is a tool for communication
- Does it spread capitalism?
- Archive: acts like a museum?
- Catch-all?
- What is communication? Is it a tool or is it preventing us from communicating face to face?
- Literary Pursuit~ Wanted to store all the books that had been published
- CERN- Tim Berners Lee
- European Council for Nuclear Research
- Interface Hypertext Development
- 1991 but languages being developed before technology was readily available. ex. Virtual Reality.
- Social Expansion of the Web is an inappropriate title for technological capitalistic endeavors.
- Cyberspace First Steps 1992, Red Alert 1995, Conceptualizing what cyberspace is.
- My definition + others for cyberspace~ the interaction between humans and the virtual world made up of machines. Can be accessed from multiple locations and with multiple pathways. Bounces between reality and virtual world. Technological consciousness.
- Common Themes in Summarizing video of cyberspace films
- technology ethics
- technology to create life
- shape time +space
- Dysfunction = RL +VL
- groundbreaking
- transcend biology
- regulate new beings/technology
- Words for our virtual identities
- compartmentalize identities
- positive spin of who we are
- free speech
- entertainment- means of amusement
- a sense of total control/ or could lose sense of control based on what happens online
- go outside your body
- schism between what our virtual reality is and the movies... not the same relationship
- My definition for cyberculture~ values and morals, practices, social constructs/infrastructure, discourse, passed down, creates meaning. Culture defines a group of people, rarely is homogeneous, the artifacts that humans create. Practices within a virtual world
Benedict Reading **Popper’s Worlds
- World 1- Objective materiality, here physically
- World 2- Subjective world
- World 3- culture, artifacts that we socially construct
- Virtual reality shifts our world 3, displaces it.
- 4 Threads
- Thread 1~ Fictions, archetypes, mythology, goal for what we’re doing, Grand Narrative.
- Thread 2~ Changing technology, making obsolete of previous technology
- Thread 3~ Architecture of the Heavenly City, bring this architecture about..
- Thread 4~ Mathematics- language/logical norms and rules
- Virilio
- Instantaneity
- arrived at end of capitalism
- favor time and speed
- creating a trauma
- moving quickly in virtual
- regular speed in reality
- generational gap
- Benedict’s Heavenly City
- Peace and Harmony
- Pleasure
- Weightlessness
- Radiance
- numerological complexity
- It is your space, but it isn’t completely. Are we ever going to be content?
- Is utopia an option?